EDIT: Missing in the video at [02:08]: example use case for context here is “Speech-to-text”.

In this session, we show how Sentis brings new game features to life with simple AI model integration, as well as some exciting integrations with Hugging Face, the largest hub for AI models. Three demonstrations along with detailed technical explanations include an indie developer using hand gesture detection, a new way to build training board game opponents, and a cute story generated with language and text-to-speech models in real-time. The presenters also share the latest innovations from the team to make Sentis a performant and easy-to-use inference tool in Unity 6.

Learn more about Unity Sentis: unity.com/sentis

Speakers:
Bill Cullen, Principal Product Manager AI (Unity)
Alexandre Ribard, Lead Staff Engineer AI (Unity)

#unity #gamedev #madewithunity #ai #unity6