Continuing in part two, in this video we use Shader Graph to create 2D glass, various distortion effects, and implement per-object lighting effects for a hundred puzzle pieces.

See part one for an introduction to using the Camera Sorting Layer Texture and Sprite Custom Lit shaders: https://youtu.be/wav3YUcqUCA

If you are new to using the Unity 2D toolset or want to strengthen your skills as a technical artist, check out our new 2D Tech Art playlist: https://on.unity.com/3Acc9wG

You can download the referenced demo project here: https://on.unity.com/4dO8Nyz

The tutorial is made using Unity 2022 LTS. However, all the demos and steps can be used in Unity 6. Note that the Output node in the VFX Graph in Unity 6 has a slightly different UI.

#unity #gamedev #unity6

Time Stamps:
0:01 – Intro
0:28 – 2D glass shader – warping and refraction effect
4:17 – Magnifying glass effect
5:21 – Heat haze – Sprite Unlit Line Renderer effect
6:39 – Ripple warping effect
11:12 – Raindrops effect with VFX Graph
11:56 – Lighting with Sprite Custom Lit Shaders
15:21 – Custom lighting following a target
16:50 – 2D fog effect
18:23 – Light shimmer effect