ZBrush Guides Wood and Bark Brush Pack: https://www.zbrushguides.com/resources/bark-wood-brushes-pack
Stylized Wood Alphas: https://www.artstation.com/chickenfredrick/store?tab=digital_product

https://www.youtube.com/@MichaelPavlovich
https://gumroad.com/pavlovich
https://cubebrush.co/pavlovich
https://www.instagram.com/pavmike/
https://www.linkedin.com/in/pavlovich/
http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html
https://www.artstation.com/michaelpavlovich
https://sketchfab.com/pavlovich
https://www.twitch.tv/pavmike

0:00 – Intro
1:10 – Reference Image Import
2:40 – Tapering and Bulging a Log
4:00 – Dynamesh to ZRemesh Log
7:30 – Dynamic Boolean to ZRemesh Log
12:13 – Matching Reference Image
26:30 – Stylized Wood Mask and Inflate
29:00 – Rough blockout sculpt
32:00 – Concentric rings
36:45 – Megascan ZTL download and open
40:50 – XTractor to convert scan data to brush
47:47 – MRGBZ Grabber with scan data
51:40 – History Recall to copy scan data to your mesh
58:00 – UV Master & bake polypaint and normal
1:06:00 – Array Mesh
1:08:09 – Repeat to Similar Parts
1:13:54 – ZBrush Guides Wood and Bark Brush Pack
1:16:00 – Separating bark from core wood
1:27:35 – Live Boolean to check for 3D Print gaps
1:35:50 – Painting an image onto your model
1:39:00 – FiberMesh grass
1:49:50 – FiberMesh fur and polypaint