In this Blender tutorial, we’ll learn how to fix non-manifold edges caused by the solidify modifier when working with thin objects. This is a common issue that can cause problems with 3D printing and other applications.
I’ll show you step-by-step how to identify and correct these errors using edge loops and vertex merging. We’ll also cover some useful techniques for navigating and zooming in on thin objects in edit mode.
By the end of this video, you’ll be able to confidently use the solidify modifier on thin objects without encountering non-manifold errors.
00:00 Introduction
00:30 Applying the Solidify Modifier
00:46 Adding Edge Loops
01:14 Navigating Thin Objects
01:44 Identifying and Correcting Non-Manifold Edges
02:30 Removing Hidden Faces
03:40 Verifying the Fix
👍 Support on Patreon
https://www.patreon.com/WhatMakeArt
Become a member
https://www.youtube.com/channel/UCmGXH-jy0o2CuhqtpxbaQgA/join
Tip Jar to Support the Channel
https://paypal.me/pxqx?country.x=US&locale.x=en_US
www.venmo.com/JimmyKuehnle
Paypal: @pxqx
Venmo: @jimmykuehnle
🟥 Subscribe
https://www.youtube.com/
Links
🌐 What? Make Art Online
https://whatmakeart.com/
👕🎽Looking for What? Make Art merch?
https://teespring.com/stores/what-make-art
📷 What? Make Art on Instagram:
https://www.instagram.com/whatmakeart/
🐦 What? Make Art on Twitter:
Tweets by WhatMakeArt
My Work:
🌐 https://www.jimmykuehnle.com/
▶️Videos:
https://www.youtube.com/c/jimmykuehnle
评论(0)