Watch this video to discover how a groundbreaking collective of Colombian women brought their artwork to Burning Man festival for the first time, using Unreal Engine and Twinmotion to design the mushroom-themed installation.

Explore how the team used UE5 and Twinmotion to explore the scale and form of the design; how they tested out different day and night lighting scenarios in Unreal Engine to achieve maximum impact in the Black Rock desert; and how Pixel Streaming helped give the installation a second life after the festival.

If you’d like to find out more about using Unreal Engine for architectural visualization, take a look here: unrealengine.com/uses/architecture

And for more information on using UE5 for live events and broadcasts, go here: https://www.unrealengine.com/en-US/uses/broadcast-live-events

#Real-TimeLighting, #BurningMan, #UnrealEngine, #Twinmotion, #PixelStreaming, #Archviz