VFX Learning Templates are a collection of assets designed to help you explore VFX Graph concepts and features. In this video, we’ll take a closer look at these learning templates and see how they can help you set up your next effect using VFX Graph. You can use these as a starting point for new effects or for learning specific features.

⭐ Learn more about creating visual effects using the VFX Graph in Unity 6: https://on.unity.com/4fyoUBi

Read more about the content in the VFX Learning Templates: https://on.unity.com/3UTbkQJ

⭐ Check out the VFX Graph section in Unity Docs: https://on.unity.com/3O9KMa6

Time Stamps:
0:00 – Intro
0:50 – Install the Learning Templates
1:36 – Explore the templates
2:41 – Context and Data Flow
3:29 – Spawn Context
4:10 – Multiple Outputs
5:38 – Bounds
5:56 – Capacity count
6:20 – Orient Face Camera, Fixed Axis, and Advanced VFX Graphs
7:11 – Rotation and Angle
7:31 – Rotation and Angular Velocity
8:00 – TexIndex Attribute and flipbook samples
9:18 – Flipbook Mode
10:04 – Flipbook Blending
10:47 – Pivots
11:28 – Sample Mesh
12:16 – Sample Texture 2D
12:39 – Sample Signed Distance Field (SDF)
13:46 – Sample Skinned Mesh
15:18 – Collisions properties
16:20 – Trigger Event on Collide
16:45 – Decal particles
17:40 – Particle Strip samples