Hernan Santander (a.k.a. Sepu) expands beyond the traditional uses of Flow Wedging in Bifrost 2.12.0.0 for Maya to make static variations of a model (a technique that’s great for generating clouds, trees, flowers, etc).
# Chapters:
00:00 – Intro
01:23 – Example graph
02:03 – Setting up the graph
04:36 – How to preview field data
06:47 – How to get a gradient field
09:06 – Pro-tip: Normalization
11:39 – Using a position field
12:18 – Basic effect finished
12:34 – Making points input-mesh agnostic (via scatter)
15:04 – Making variations
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