Continuing in part two, in this video we use Shader Graph to create 2D glass, various distortion effects, and implement per-object lighting effects for a hundred puzzle pieces. See part one for an introduction to using the Camera Sorting Layer...
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Want to quickly see your mobile game concept come to life? Watch this video to learn how to get moving fast with Unity’s Input System, featuring handy templates and project-wide actions. We’ll show you the recommended workflow for implementing on-screen...
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