Hi guys I finally managed to upload this new project. I wanted to split it into several parts but I can’t find the time to work on it as best as I can. So I decided to compress everything into...
Hi guys, these weeks I am experimenting a new workflow for harsurface modeling. In the 3.6 some sdf nodes have been introduced and greatly improve the mesh-to-volume conversion. This way the bandig of the old “mesh to volume” node has...
Hi guys here we go with a new video on blender 3.6 sdf nodes. This time i recreated step by step the workflow that i use in the geometry nodes and as you will see it is nothing complex to...
Hi guys here again with a new timelapse. This is one of the first models I created using this new workflow. Hope you like it!! This week I will try to release on gumroad for free the group that I’m...
I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, and uses the Unity game engine. Source Code: https://github.com/SebLague/Ray-Tracing Support the channel: https://www.patreon.com/SebastianLague Coding Adventures Playlist: https://youtube.com/playlist?list=PLFt_AvWsXl0ehjAfLFsp1PGaatzAwo0uK Learning Resources:...
In this tutorial series we’ll be creating a procedural flower in Blender 4.0. We’ll be using geometry nodes and the new repeat zone and dive into the full setup of the flower. In part 2 we’ll be creating the actual...
a little Blender with @alanbecker goes brrrrr Watch the full animation: https://www.youtube.com/watch?v=dzJvuswZ5ys patreon: https://www.patreon.com/cggeek CG Geeks Discord – https://discord.gg/awfcPvG subscribble for more giggle: https://www.youtube.com/user/Blenderf… See ya over on da grams: https://www.instagram.com/cg_geeks/ or if ur a tweeter: https://twitter.com/cggeeks Music: http://share.epidemicsound.com/cggeek click...