Jason demonstrates some of the current limitations of USD for game workflows, and shows how to avoid some of the common pitfalls. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.

00:00 – Intro
00:07 – What’s a bridge anyways?
00:50 – Import recap
21:10 – Loose output system/Output recap
27:35 – PBR texture transfer overview
29:40 – The “normals” issue

Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: https://areadownloads.autodesk.com/wdm/maya/bifrost_bootcamp_lesson_9_files.zip