In this video tutorial, you’ll learn how to light in Arnold for Autodesk Maya using simple and powerful techniques. These lights are universal for all 3D packages and the concepts applies to 3ds Max, Houdini, Blender and More.

Timestamps
00:45 – Creating Lights
01:09 – Directional Lights
06:11 – Point Lights
08:18 – Spot Lights
11:52 – Area Lights
16:23 – HDRIs
20:20 – Mesh Lights

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