This tutorial video, which is designed to showcase one of my professional workflows: photomodeling. The central concept revolves around the creation of a master texture, rich in intricate details, enabling us to rapidly and efficiently generate assets to populate our 3D scenes. Throughout this tutorial, we will utilize Blender.
Support the channel buying the blend file with all the assets: https://artstn.co/m/krveR
0:00 Introduction
1:36 Creating a mother texture
7:19 Getting Normal and Heigh maps with Materialize
9:15 Material set up in Blender
14:17 UV projection Cube
19:48 UV projection Cylinder
22:40 Project from view
24:41 photomodeling workflow
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