Learn the dos and don’t to properly rig, import and export animated characters from Blender to your favorite game engine.
This is a sample from the new chapter of my latest course, the Art of effective rigging in Blender 2.

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Download FBX review tool : https://www.autodesk.com/products/fbx/fbx-review
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Dowload Unity : https://unity.com/fr/download

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#blender #tutorial #3D #animation #art #rigging

00:00 intro
00:23 About this tutorial
00:48 The goal
01:35 What we need to take care of
02:55 Prerequirements
03:21 FBX
04:31 Blender rig VS game rig
06:41 Proper deformation hierarchy
07:37 Example : fixing detailed limbs bones
08:33 Uneven scaling and stretching
12:03 Global scale
12:55 Unity scale
13:34 Fixing character’s scale
14:55 Fixing stretch to constraints
17:32 Fixing distances
19:01 Drivers
19:44 Automation
20:43 Fixing animations
23:27 Fixing drivers
24:38 Example : fixing rubber limbs
26:31 Exporting
27:29 Organizing animations
31:25 FBX export
35:02 Importing to Unreal Engine
37:50 Export to Unity
41:36 Converting rigs in Blender

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