2D sprites can attain the atmosphere, shape, and dynamic lighting that 3D shading offers through the use of secondary textures. This video is a comprehensive guide on possible ways how to create and use texture maps to enhance the look of your game.

Download the examples and shaders used in the video to learn from or use on your own projects from this file: https://drive.google.com/file/d/1XERfFugK9qRKBK_zxsB0iv-87gK6uCKZ/

Follow along by downloading the Happy Harvest sample from the Asset Store: https://assetstore.unity.com/packages/essentials/tutorial-projects/happy-harvest-2d-sample-project-259218

Along with the demo, we created a series of in-depth articles to show you how to create the URP 2D lighting and visuals so you can add them to your own projects.

View these pages together with Happy Harvest to get the most value:

⭐ 2D light and shadow techniques in the Universal Render Pipeline: https://unity.com/how-to/2d-light-shadow-techniques-in-the-universal-render-pipeline

⭐ How to animate 2D characters in Unity 2022 LTS: https://unity.com/how-to/2d-characters-and-animation-unity-2022-lts

⭐ How to create art and gameplay with 2D tilemaps: https://unity.com/how-to/create-art-and-gameplay-2d-tilemaps-unity

⭐ 2D special effects with the VFX Graph and Shader Graph: https://unity.com/how-to/2d-special-effects-vfx-graph-shader-graph

Make sure to check out our comprehensive e-book for 2D game art, animation, and lighting: https://unity.com/resources/2d-game-art-animation-lighting-for-artists-ebook

00:00 – Intro
00:42 – What are normal and mask maps?
05:06 – Set up secondary textures in Unity
08:45 – Techniques to create normal maps
18:24 – Frequently Asked Questions

#unity #URP #gamedev