Let’s try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the Unity engine. Source code: https://github.com/SebLague/Fluid-Sim If you’d like to support me in creating more videos like...
Online gameplay can be unique, unpredictable, and maybe a bit more fun than playing a single-player game. However, building a multiplayer game is more difficult than its non-networked counterpart when it comes to keeping players in sync, mitigating latency, and...
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