Let’s try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the Unity engine. Source code: https://github.com/SebLague/Fluid-Sim If you’d like to support me in creating more videos like...
There is no arguing that 2023 was a rough year at Unity, a year that resulted in the removal of long time CEO John Riccitiello. He was replaced in the interim by former Red Hat CEO Jim Whitehurst, who made...
Create 2D glass, warping, distortion effects, and explosions of light and color with these useful and original Shader Graph effects for your 2D game. This two-part series will cover over 20 different effects using the Camera Sorting Layer Texture and...
We’re back with a new video course series! This is part 4 of the course. Don’t forget, if you’re ready to jump right in, join us on our website for instant access to the entire course ad-free and including all...
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