Watch this recorded session from Unreal Fest Seattle 2024 in which BasedAF explores how to leverage Unreal Engine’s real-time powers to bring the relatability and immediacy of TV shows into video game worlds.

There’s a vast and untapped ocean of great TV ideas that have never been possible in 3D before due to expense or just sheer difficulty, but if you stop thinking like an animator and embrace creating live action in 3D, everything is possible.

This is TVmatics: relatable, fast, cheap to produce, and limitless in scope.

In this session, BasedAF covers building a system to create live action in 3D; how to create relatable performances with MetaHumans; the limitations of this system; and the potential for this kind of production— including how to monetize it.

To learn more about Unreal Engine, check out our website: https://www.unrealengine.com/en-US

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