This talk will explore the advantages, opportunities, and challenges of creating truly procedural music and sound, with a special focus on the Unreal Engine audio features that make this possible.

Using the audiovisual piece “Cycles” as a case study, we’ll dive deep into the composition process and look at behind-the-scenes examples of how the entire procedural system was built.

We’ll also discuss why now is an incredibly exciting time to be at the intersection of game dev and procedural music composition.