Watch this recorded session from Unreal Fest Seattle 2024 that features a live music composition and game soundtrack creation session between a music artist and game developer using Unreal Engine, MetaSounds, and the Reactional rule-based music engine.

A commercial music artist creates music on stage that is then rendered from hard coded to fully interactive and responsive to gameplay actions in moments. How? Not by cutting the music into loops and stems, but instead by gradually re-shaping the music note by note inside the game in real time.

Watch to learn the benefit of procedural audio systems for interactive music; how to use the Reactional toolset to convert their compositions into a format you can play back in Unreal Engine; and how to leverage the power of MetaSounds to make a compelling musical experience.

To learn more about Unreal Engine, check out our website: https://www.unrealengine.com/en-US

#GameMusic, #ProceduralAudio, #MetaSounds, #ReactionalMusic, #UnrealEngine, #UnrealFestSeattle