If you attend Unity developer conferences, you will hear a very consistent request… Unity should actually dog food their own tools by creating games. Being a game engine maker that doesn’t make games means you never really find those pain points and problems that game developers in the wild run into on a daily basis.
At GDC 2022 Unity started to address this with the announcement of Gigaya… which they cancelled, because creating games is hard it turns out. Well finally, in 2025, Unity have finally done it, they have created a game from concept to publishing (Survival Kids for the Switch 2 published by Konami) using Unity 6. Hopefully this process continues, and we start to see better more robust tools as a result!
Key Links
https://gamefromscratch.com/unity-finally-start-developing-games/
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