Now that the basic form of the character has been blocked in, we can begin refining the shapes with Blender’s sculpt tools. In this video we talk about remeshing, poly count statistics, and the fundamental sculpt tools. Help support this...
This week we’ll be pulling up the editor and walking through level design concepts that lend to impactful and exciting gameplay opportunities. We’ll also be taking suggestions and questions from you all live – don’t miss it!
News Split Fiction Interview: https://www.unrealengine.com/en-US/developer-interviews/sci-fi-and-fantasy-worlds-collide-in-ue5-powered-co-op-adventure-split-fiction UE5 in Qualcomm Snapdragon: https://www.unrealengine.com/en-US/spotlights/ue5-to-deploy-directly-into-qualcomms-snapdragon-automotive-platforms-for-best-in-class-hmis Free Learning Content List: https://www.unrealengine.com/en-US/news/free-unreal-engine-courses-animating-metahumans-god-rays-pcg-tools-and-more Community Events: https://communities.unrealengine.com/events/#/list Spotlights Garden by Vincent Boichut: https://www.artstation.com/artwork/8BmnbG Concept by Zimmy: https://www.artstation.com/artwork/Kr08gR Grog by Greg Strangis: https://www.artstation.com/artwork/zxQwmQ John Doe Attic by John Carney: https://www.artstation.com/artwork/x3dDWR
This seemed like a great way to explore how many techniques can be used to come to a similar result. I appreciate that rebar isn’t actually this helical shape but its probably the easiest way to create it simply in...
Here’s the easiest way to perfectly align the bones from one rig to another in Blender – — If you wanna support my mission to save Game-Devs valuable time, consider joining the Support Squad! https://www.youtube.com/@TheRoyalSkies/join https://www.patreon.com/RoyalSkies —
Here’s the fastest way to grab an Island of Polygroups in Blender! — If you wanna support my mission to save Game-Devs valuable time, consider joining the Support Squad! https://www.youtube.com/@TheRoyalSkies/join https://www.patreon.com/RoyalSkies —
Here’s the fastest way to hide clutter in Blender! — If you wanna support my mission to save Game-Devs valuable time, consider joining the Support Squad! https://www.youtube.com/@TheRoyalSkies/join https://www.patreon.com/RoyalSkies —
In this tutorial series, Hernan Santander (aka Sepu) shows how wedging is useful for complex effects in real-world projects. This first video demonstrates the end result before showing how to start building the infection solver that will drive a disintegration...
In the second video of this tutorial series, Hernan Santander (aka Sepu) takes the result of the custom Bifrost infection from the previous lesson and applies it to the animated skull mesh. This will be used as a mask for...