Part 1 Import Artec LEO Scan into Blender – https://youtu.be/-8Tvn8UFG0Y
Part 2 Clean Up 3D Scan Imported Mesh in Blender – https://youtu.be/f7F8jNDWae0
Part 3 Voxel Remesh 3D Scan to Quads – https://youtu.be/-8A4AWW4y24

In this Blender tutorial, you’ll learn how to transform a 3D skin mesh into quads for smoother workflows in parametric modeling programs like Fusion 360. Starting with a cleaned-up mesh, we tackle common issues like ugly geometry and triangles, which can be problematic when importing into other software. By using Blender’s voxel remesh tools and a few smart techniques, we convert the mesh to quads, ensuring better compatibility for 3D printing and further modeling tasks. You’ll also learn how to clean up unnecessary mesh parts with boolean operations and adjust voxel resolutions to achieve the perfect balance between detail and poly count. Follow along for expert tips on exporting your final project and maintaining backups. Perfect for those looking to integrate Blender with Fusion 360 or improve their 3D modeling pipeline.

00:00 – Introduction to converting a 3D mesh into quads
00:24 – Preparing your mesh for voxel remesh
00:39 – Duplicating the mesh for safety
01:17 – Using the voxel remesh tool
01:50 – Adjusting voxel size for better mesh resolution
02:30 – Quad conversion after voxel remesh
03:05 – Importance of finding the right voxel resolution
03:50 – Cleaning up extraneous mesh parts using boolean operations
04:50 – Applying the boolean operation and remeshing
05:32 – Final adjustments for export-ready quads