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Unity Tips and Tricks #1: Focused Inspectors #gamedev

We’re dropping a new video series with #gamedev tips! For today’s tip, learn how you can use the Focused Inspector window to inspect the properties for a specific GameObject, component, or asset. It always displays the properties of the item...
Unity News

Let’s Dev: DOTS Livestream

Join us Live on Wednesday at 12pm ET for a stream you won’t want to miss! Important Links: Learn more about DOTS: https://unity.com/dots Webinar – Converting a Game to DOTS https://unity.com/resources/how-to-convert-a-game-to-dots Unity Learn – DOTS Basics: https://unity3d.info/DOTS-basics-1 DOTS Pro Training:...
Unity News

Gem Hunter Match Trailer – URP 2D sample | Unity

Gem Hunter Match, a puzzle match 3 sample game, is now available on the Unity Asset Store. The sample shows artists and developers how to harness the latest capabilities for 2D lighting in the Universal Render Pipeline (URP) in Unity...
Unity News

Unity 6でのレンダリングのカスタマイズとパフォーマンス

先日サンフランシスコで開催されたゲーム開発者会議(GDC)では、テクノロジーとツールについて深掘りすることができました。業界トレンド、Unity 6 のロードマップ、新しいマルチプレイヤーサンプルのダウンロード、Unity Museの最新AI機能の体験、そしてUnityで制作されたゲームの紹介を日本語の動画でお届けいたします。 今回の動画では、「Unity 6でのレンダリングのカスタマイズとパフォーマンス」という内容についてお話いたします。
Unity News

Create Games Faster with Unity Cloud

Join us Live on Wednesday, May 1st at 12pm ET for a stream you won’t want to miss! We’ll be talking with the Unity Cloud team about a suite of services I bet you didn’t know you already have access...
Unity News

Deep dive into the HDRP water system – Tutorial

Let’s dive into the High Definition Render Pipeline (HDRP) water system! See the steps/workflows for creating realistic bodies of water in your Unity scenes. The water system allows you to add high-quality oceans, rivers, pools, and lakes to your HDRP...
Unity News

Secondary textures – Lit sprites and 2D VFX tutorial

2D sprites can attain the atmosphere, shape, and dynamic lighting that 3D shading offers through the use of secondary textures. This video is a comprehensive guide on possible ways how to create and use texture maps to enhance the look...